Friday, July 15, 2011

STEAM, Game Theory, & Design Thinking


So, as a result of these Teacher Leader classes I am taking, I'm re-envisioning what art education is all about (essentially, adding more clarity). First, we all know about STEM, but what about STEAM?
Check out the site for neuroscience research, brain-based reasons why we need MORE art in education, etc. Then, there is the cool but I'm still wrapping my head around the implementation curve of introducing game theory to educational praxis (better for HS?). There is also a TedTalk on this, see http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html Then, the one I'm especially enamored of, Design Thinking. The company readily associated with this is IDEO, and ABC News did a story on them 10 years ago: "The Deep Dive". Lastly, for kicks, check out the science songs from "They Might Be Giants" on their album "Here Comes Science". Also, great shadow puppet video here--http://www.youtube.com/watch?v=aCPQws-4v2I

Wednesday, July 6, 2011

Generative Curriculum Leadership

We just finished our Teacher Leader self-examining forms and I admit relief at my "critical friend" review being close to how I perceive my own understandings of curriculum wisdom, which is a step beyond constructivist best practice. So now, to put it all into context, see the title link for a book resource on being a "generative leader." I will post more about how this all could relate to art education specifically...
Okay, here's the nutshell version and I am officially inviting my teaching peers to join in: Constructivist Best Practice (CBP)--you faciltate students working through the knowledge, applying, synthesizing, exploring their own tangents.
Curriculum Wisdom--Using CBP, but also using backwards design, aligning all that you do with big ideas or essential concepts so students have clarity on connections. Equally important are the 3s's: student, subject, society as the curriculum is developed and aligned.
An example of a big idea: "Does art change culture or culture change art?"
An example of 3S: "What digital footprint am I making?", another one:"Who decides what is 'art'?"
Now for the leadership component, a professional always seeks discourse & inquiry in their practice (e.g. a doctor or architect), and an educator does the same, ideally. But also, invites others to join them in the inquiry model (deep curriculum inquiry). If you use the architect's blueprint as an analogy, the curriculum is standards-based (the blueprint-the what), the contractors get it built (the how) but the aesthetics of the house are left to the artistry of the craftsmen and decorators (with the client in mind). So, I'm building more time for tangents and reflections, really attending to the alignment and clarity pieces. I'll let you know how it goes!

The Sketchbook Project

The Sketchbook Project: 2011

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The journey of process intrigues me and I am always changing it up.

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